Autodesk® Maya® software delivers practical toolsets to help facilities working in 3D animation, visual effects, game design and post production create and maintain the modern, open pipelines needed to address today’s challenging projects. Powerful new toolsets for dynamic simulation, animation, and rendering offer new levels of creativity, while everyday productivity enhancements help artists finish faster and stay on budget. In addition, the Open Data initiative introduced in Maya offers tools to help facilitate parallel workflows and better complexity handling. Artists will also enjoy the interoperability between Maya and other Autodesk 3D software, such as Autodesk® 3ds Max® and Autodesk® Softimage® – this experience is also greatly enhanced within the Autodesk® Maya® Entertainment Creation Suite environment, as well as the comprehensive Autodesk® Entertainment Creation Suite Ultimate.
Key Features and Benefits
Bifrost Procedural Effects Platform
Developed from the industry-renowned Naiad and fully integrated into Maya, Bifrost enables photorealistic simulation and rendering of liquids. Choose whether to mesh liquids with a new particle surface or render vorxels directly; particles, vorxels and meshes can be to native or industry-standard file formats.
XGen Arbitrary Primitive Generator
Used by Walt Disney animation Studios and Pixar animation Studios, now artists can access the XGen Arbitrary Primitive Generator technology in Maya. Generate curves, spheres and custom geometry on the surface of polygon meshes to facilitate the creation of hair, fur and feathers on characters and to quickly fill large landscapes with grass, trees or other foliage, rocks and debris trails.
Geodesic Vortex Binding
This is a new skinning method for binding geometry to joint skeletons giving artists the ability to generate production-ready results in far less time than before. Created by Autodesk software engineers, this tool is unlike any other skinning method, can handle complex geometry, is compatible with existing skinning methods in Maya and is suitable for use in game engines.
Create advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX real-time shader editor; connect different nodes together using an intuitive click-drag workflow. Materials can be visualised in real-time in the Viewport 2.0 and more technical artists can dig deeper into the workings of each basic node in advanced mode.
Additional Features & Benefits
Devised to take advantage of both parallel CPU and GPU architectures, OpenSubdiv libraries allow artists represent subdivision surfaces in Maya – the result is a dramatically faster draw performance for deforming subdivs which greatly improved productivity and delivers more accurate realization of creative intent.
Offering improved productivity for everyday polygon modelling tasks, artists can now retropologise meshes for cleaner deformations and a robust, more efficient library is provided for faster Boolean operations. New features include: Relax and Tweak with Soft Selection in the Quad Draw tool, and a new interactive Edge Extend tool.
Get better results in far less time with this toolset when creating complex UV meshes. Thanks to a new multi-threaded unfolding algorithm, artists now have the ability to quickly toggle checkerboard & compression shaders, enjoy enhanced selection workflows, and UDMI and UV tagged tiled textures can now be loaded in a single step, visualised in Viewport 2.0 and rendered in Mental ray for Maya.