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Flame Experience

Autodesk Flame is a resolution-independent, visual effects application for video and film post-production providing the clip formatting, pre-processing, editing, and visual effects tools you need to get your job done on time and without compromise.

With the most advanced keying and colour correction tools in the industry and an unparalleled 3D compositing environment, Flame is a tool that imposes no limits on your creativity. To match creativity with efficiency, Flame also provides a batch processing environment where you can add clips and apply uncommitted effects by building a node-based process tree. Each
process tree can be easily output to multiple delivery formats, and intermediate processing optimization features ensure that you produce the results you need quickly.

XTFX offers highly effective introductory-level courses built around Autodesk's visual effects and editing solutions. The instructor-led sessions provide students with extensive lab time, and cover major aspects of the product features and workflow over a period of 4 week's. The program allows students to master the essential techniques and knowledge required to handle a project from start to finish. It is available in a classroom setting, for a small number of users, and can also be adapted as private sessions at our or your own facility.

Course Outline

Week 1

Flame Desktop
On the desktop, you work with the clips from which you create processed results for your
project. You can play, name, move, copy, and delete clips, as well as use global tools for enabling
processes, picking colours, searching for clips, and browsing the filesystem.
After selecting a project and user on start-up, the desktop appears. The desktop is your in session
work area. You capture clips to the desktop, organize them in clip libraries, and then
maintain a desktop selection of clips that you need for the composites and effects you are
working on at each step.

Project Management
In Flame, a project is a job-based working environment that provides:
• A desktop and the means of creating clip libraries for media management
• Proxy management settings to store low-resolution proxies for high-resolution clips
• A display environment for playing back clips
• A filesystem environment (home directory) for managing resources such as LUTs, EDLs, and setups
You can edit a project’s settings through the course of your job.

Capturing and Importing
Within a project, you use media and resources to create visual effects composites. The procedures for acquiring media include:
• Capturing video and audio from tape.
• Capturing 2K film resolution images through an SMTPE-292 HD-SDI signal.
• Importing images, audio files, and streaming media from the filesystem.
• Importing and Exporting Media Files.
• Importing Dpx and Cineon® files with keycode.
• Soft-importing files from shared storage.

Libraries
Once you acquire the media and resources you need, you are ready to address media
management issues such as managing video format inconsistencies and saving and sorting clips
in clip libraries. Keeping track of the different resolutions and video standards to which your
clips belong makes it easier to work in the mixed resolution environment of Flame.


Week 2

Basic Editing
Flame is a visual effects application that also provides powerful editing tools so you can do much more than simply work on a clip-to-clip basis. In this section, learn about:
• Editing essentials such as cutting, splicing, adding dissolves and wipes, and trimming
• Editing clips on the desktop or on the EditReel in the Player
• Editing clips using the timeline in Batch
• AudioDesk settings and the EQ desk
• Applying timewarps

Clip Formatting
The mixed resolution creative environment provided by Flame provides the tools you need to manage and reformat media for your delivery needs. In this section, learn about:
• Mixed resolution workflow
• Managing interlaced media of different video standards
• 24p mastering techniques for film sources that have been transferred to 29.97 fps SD or HD video standards
• Calibrating your monitor
• Applying monitor LUTs so you can work with film sources in a linear graphics environment without altering their native bit depth
• Resizing clips from any source format to any destination format


Animation Introduction
For each parameter you set when creating effects, there is a corresponding animation channel so you can control changes to the parameter over time. In this section, learn about
• Animating channels by setting keyframes in the Channel Editor
• Animating channels using expressions in the Channel Editor


Week 3

Effects
Once your clips have been loaded to the desktop, you can apply
processing and formatting commands to them or load them into effects modules for colour
correction, keying, compositing, and more. In this section, learn about:
• Processing and formatting desktop commands
• Colour correction tools, including the Colour Corrector and Colour Warper™
• Applying filters, both procedural and matrix, pre-defined or customized
• Keying tools including the Master Keyer and the Modular Keyer
• Creating garbage masks to mask out unwanted content in a key-in clip
• Using Optics to create animatable glow effects
• Motion tracking to track compositing objects to a back clip, and stabilizing to remove camera
jitter, zoom, roll, and pan
• Warping and morphing images using the Warper or Distort
• Using the Text module to create overlays, rolls, and crawls
• Autodesk Sparks® plug-ins for additional effects

3D Effects
Often considered the heart of Flame, Action is a 3D compositing environment that supports unlimited clip layers. You can import 3D models, generate 3D particle systems, and access integrated keying, colour correction, and motion tracking tools. In this section, learn about:
• Accessing Action and setting display, setup, and processing options
• Adding and working with clip layers
• Working with the virtual camera or with multiple cameras
• Adding lights and defining object shadows
• Creating 3D text and importing 3D models
• Performing 3D motion tracking to apply real camera motion to the virtual camera in Action
• Creating particles

Paint
Whether you want to create clips from scratch on a blank canvas or retouch existing clips,
Paint provides the paint, clone, reveal, and graphics tools that you need.
You can also use AutoPaint to automatically paint strokes from frame to frame based on a userdefined
path or randomized criteria. In this section, learn about:
• Accessing Paint and setting display, setup, and processing options
• Painting on the canvas using predefined or custom brushes
• Painting with textures and special effect media
• Wiping the canvas, filling regions, and using AutoPaint
• Painting on clips using mattes
• Creating graphics
• Working with cutouts

Week 4


Clip History
The Clip History feature is a system for tracking and updating operations you have applied to a clip or clip segment-it expands the clip, providing a view of your operations. You can then use the clip history as an access point for modifying clips. You can modify a clip at any point in its history. Clips that have a clip history contain sources and intermediates. Sources are any of the original clips that you used to build an effect, for example, clips that you captured using an EDL. Intermediates are clips that are created when building a clip that uses multiple effects or operations.

Batch (Introduction)
Although you can access most visual effect modules from the desktop, you
can also load clips into Batch. In Batch, you build a process tree consisting of nodes, each of
which represents media, effects processes, and outputs. No effect is committed until you
process the tree, and you can easily replace the media to apply the same process tree to different
source clips. In this section, learn about building process trees and processing clips from Batch,
and using clip history to easily return to a module effect and tweak settings.


Archiving

Once a project is complete and the final clips have been output, it is a good idea to archive the
project (its clip libraries, setups, and EDLs). You can archive to tape, to file, and you can
generate online tables of contents to make browsing and restoring archives easier.

Action
The Action module is a multilayer compositing tool for creating complex visual effects. Use
Action to animate clips in 3D and add camera, lighting, shadow, and particle effects.
You create effects and animations by manipulating objects in the scene. Objects you work with
include surfaces, light sources, axes, particles, shadows, and the camera.

WORKSHOP:
Adding multiple layers of varying resolutions, Animating multiple cameras, Adding lights and shadows.
Working with 3D surfaces, or applying 3D displacement maps.
Importing 3D models and applying texture maps.
Tracking 3D motion in a scene and applying motion tracking data to the virtual camera.
Generating particles using the 3D particle system.

 

 

 

     
     
For further information on the course and to book a place, please call +44 (0) 20 7636 7855 or email: info@xtfx.co.uk
 
 
 
 

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