 |
The Autodesk Combustion Introduction course is designed for new users and users somewhat familiar with the Combustion software whose goals are to get up to speed quickly with the software by creating simple to more complex projects using various features and tools. |
|
This hands-on course covers the fundamentals of the Autodesk Combustion paint, animation, and compositing features, as well as a multitude of features and tools to create stunning visual effects and motion graphics projects. The students learn about basic features by referencing print documentation and using real-world exercises. They learn how to create simple to complex projects while navigating and familiarizing themselves with the user interface.
The topics covered include creating simple composites, editing clips, using Paint, transforming and controlling layers, changing layer surface properties, using channels, mattes, and masks, using null objects, lights and the camera, tracking and stabilizing, keying and color correcting, nesting composites, creating expressions, particle effects, and capsules, morphing, and building G-Buffers.
Suggested Course Duration: 3 days*
|
Objectives
The primary objective of the course is to teach students the skills needed to create simple to complex paint, animation, and compositing projects, using an array of features and tools to create stunning visual effects.
After completing this course, students should be able to
Create simple to more complex composites, paint projects, and animations
Edit clips, track and stabilize clips, rotoscope, key, and color correct clips
Use and animate the lights and camera
Create capsules, build G-Buffers, and perform morphing
Who Should Attend
This course is designed to teach new users and users somewhat familiar with the Autodesk Combustion software the fundamentals of the software.
Prerequisites
The only prerequisite is to be familiar with either the Microsoft ® Windows ® 2000 or XP operating system or the Apple ® Macintosh ® OS X operating system. |
| |
|
Day 1
Combustion Fundamentals
Touring Combustion
Creating Simple Composites
Using Operators in a Composite
Timewarping
Editing Clips
Optimizing Workflow
Using Paint
Learning Paint Basics
Creating, Controlling, and Positioning Objects
Wire Removal
Animating Text
Exploring Draw Modes in Text
Creating and Animating Text Gradients
Creating Custom Brushes
Creating Flash Compatible Animations
Combining and Animating Selections |
|
Day 2
Transforming and Controlling Layers
Keyframing
Creating Expressions
Cropping and Corner-Pinning
Aligning Objects to a Motion Path
Changing Layer Surface Properties
Exploring Transfer Modes
Displacing a Layer
Using Channels, Mattes, and Masks
Using Alpha Channels
Creating Channel Effects
Using Masks
Using Null Objects, Lights, and the Camera
Animating with a Null Object
Moving the Camera
Creating Shadows with Lights
Tracking and Stabilizing
Four-Point Tracking
One-Point Stabilizing
Two-Point Stabilizing |
|
Day 3
Keying and Color Correcting
Using the Discreet Color Corrector
Using the Diamond Keyer
Using the Discreet Keyer
Nesting Composites
Basic Nesting
Creating a Motion Blur
Additional Topics
Applying and Tracking a Particle Emitter
Creating Particle Effects
Creating Capsules
Building G-Buffers
Morphing
|
|
* The suggested course duration is a guideline. Course topics and duration may be modified by the instructor based upon the knowledge and skill level of the course participants. |
| |
|
For further information on the course and to book a place, please call +44 (0) 20 7636 7855 or email: info@xtfx.co.uk
|
| |
|
| |
|
| |
|
|