Top-quality composites and effects for HD and film have made Shake the industry standard. In its biggest update ever, Shake 4 raises the bar with 3D multiplaning, optical flow technology and seamless integration with Final Cut Pro.
3D multiplane compositing
Using GPU hardware for accelerated feedback, Shake 4 enables you to composite unlimited layers in 3D space for seamless blending of live action and CGI. Import Maya-compatible camera data or add camera animation in Shake. View top, side, front and camera angles simultaneously for easier positioning of layers.
Optical flow-based retiming
Advanced optical flow technology in Shake 4 allows you to produce extreme slow-motion effects. An adaptive algorithm creates in-between frames — so the results are incredibly smooth. You can choose from standards conversion settings or arbitrarily ramp the speed of a clip.
Smoothcam
Need to remove camera jitter from static shots without a good tracking point? Or correct bumpy pans across a scene to revive unusable shots? The new Smoothcam feature in Shake 4 uses advanced optical flow technology to analyze and stabilize your images with minimal user intervention.
Integration with Final Cut Pro 5
For a seamless editing and effects workflow, Shake 4 integrates with Final Cut Pro 5, the latest release of Apple's award-winning editing software. You can automatically generate a Shake node view from cuts and layers in the Final Cut Pro Timeline. Then use Shake to stabilize, resize and retime Final Cut Pro clips and composite shots with Shake's sophisticated keying, paint and rotoscoping capabilities.
Enhanced Node view
Now you can navigate composites in the Node view faster and with more customization. Shake 4 lets you save "Favorite" views so you can jump quickly to specific areas of a node tree. Color-coded data paths help you identify different bit-depths, Concatenation levels, Expression links and animated nodes. You can even drag nodes over noodles for automatic insertion into a tree.
Cached nodes
Want to increase performance? Now you can create a memory or disk cache for selected portions of a node tree, so Shake needs only to calculate the parts of the composite that change. The Cache node increases performance but leaves your node tree intact and fully editable.
Tracking on rotoshape points
Automate time-consuming rotoscoping tasks by attaching trackers to points on a rotoshape. User-tracked shapes make it easy to create masks or moving mattes.
Open EXR support
Shake 4 now supports import and export of the Open EXR file format, the emerging industry standard for 16-bit floating-point images. Open EXR offers a higher dynamic range — and greater quality — than 8- or 10-bit formats. It also enables better memory efficiency with lossless compression formats.
32-bit Keylight and Primatte
Shake 4 improves keying quality by processing with full 32-bit floating-point precision. Maintain high bit-depth throughout a composite using Open EXR, Cineon and DPX files for keying without white value clipping. Because Shake lets you decide at what bit-depth a node operates, you can choose between 8-, 16- or 32-bit processing to optimize for performance or quality.
Truelight monitor calibration
Save time and reduce the costs of film outs by previsualizing film images on your computer screen. With Truelight calibration in Shake 4, you can ensure the look of the final film at any point. Select from various film profiles or save facility-wide custom lookup tables. The TrueLight node can be placed anywhere in the composite or as a viewer script.